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- -- card: 13796 from stack: in.0
- -- bmap block id: 14001
- -- flags: 0000
- -- background id: 15491
- -- name:
- ----- HyperTalk script -----
- -- part of the apple animation
- on dropApple
- global TreeTop
- set cursor to none
- put the top of btn "apple" into TreeTop
- -- the apple shakes before dropping
- repeat 4
- add 4 to TreeTop
- set the top of btn "apple" to TreeTop
- wait 10
- subtract 4 from TreeTop
- set the top of btn "apple" to TreeTop
- end repeat
- -- drop the apple
- set the top of btn "apple" to 97
- wait 10
- set the top of btn "apple" to 119
- wait 10
- set the top of btn "apple" to 215
- play "boing"
- end dropApple
-
-
-
- -- part 1 (button)
- -- low flags: 00
- -- high flags: 0000
- -- rect: left=359 top=78 right=119 bottom=398
- -- title width / last selected line: 0
- -- icon id / first selected line: 9317 / 9317
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: apple
-
-
- -- part 2 (button)
- -- low flags: 00
- -- high flags: 0000
- -- rect: left=474 top=195 right=224 bottom=506
- -- title width / last selected line: 0
- -- icon id / first selected line: 24471 / 24471
- -- text alignment: 1
- -- font id: 0
- -- text size: 12
- -- style flags: 0
- -- line height: 16
- -- part name: MapBtn
- ----- HyperTalk script -----
- -- Go to the Map stack. "CameFrom" holds the name of this cd
- -- so the Map can hilite the cd the user came from.
-
- on mouseUp
- global DisSpeed, CameFrom, MapMode
- set the hilite of me to true
- lock Screen
- set the hilite of me to false
- put "Introduction to" into CameFrom
- put last char of the icon of bg btn "section" into sectionNum
- if sectionNum > 3 then put 2 into sectionNum
- put "section" && sectionNum & ":" into SubCd
- visual DisSpeed
- if MapMode is "graph" then
- go to cd SubCd of stack "•HC 2.0-3"
- HiliteMap
- else
- go to cd "indexmap" of stack "•HC 2.0-3"
- end if
- unlock screen with DisSpeed
- end mouseUp
-
-